ZeniMax Media, the parent company of Bethesda Softworks and ZeniMax Online Studios.

ZeniMax Online Studios has announced that despite Microsoft's acquisition of ZeniMax Media, The Elder Scrolls Online  will continue to receive support on PlayStation 4.


Microsoft made the announcement on September 21 that it had acquired ZeniMax Media, the parent company of Bethesda Softworks and ZeniMax Online Studios. This acquisition effectively brought franchises like Fallout, Doom, Dishonored, Wolfenstein, and of course, The Elder Scrolls, under the Xbox umbrella leaving many to speculate what might happen for the PlayStation side of these games. While not much is known across the board, ZOS said today that ESO will remain on PS4.

"By now I am sure that most of you have heard the exciting news: ZeniMax Media (the parent company of ZeniMax Online Studios) has signed a deal to be acquired by Microsoft, including Bethesda Softworks and all of its studios, including ZOS," ZeniMax Online Studios director Matt Firor said in a statement released on Twitter. "I want to take this moment to reassure the entire Elder Scrolls Online community that ESO will continue to be supported exactly as it was, and we fully expect it to keep growing and thriving on each of the platforms that are currently supported."

Firor continued on and said he's excited to see how Microsoft and ZOS can work together to make ESO an even better game for everyone before thanking fans for the continued support over the years.
Every IGN Elder Scrolls Review
We've rounded up every IGN review of an Elder Scrolls game all the way back to 1998.
<a href="https://www.ign.com/articles/1998/12/11/redguard">Reviewed by Jason Bates</a><br>December 10, 1998<br>But for gamers who love a good story in a fantasy world, and can look past technical deficiencies and a lackluster action mode, Redguard should be a fulfilling gaming experience, and many of the design decisions--such as limiting the environment to one island, emphasizing NPC interaction--are good ones.

It will be interesting to see how Redguard stacks up to the other 3D polygonal action/adventures that also emphasize story over action--games like Quest for Glory V, the new King's Quest, and Ultima Ascension.
<a href="https://www.ign.com/articles/2002/05/15/morrowind-review">Reviewed by Barry Brenesal</a><br>May 15, 2002<br>There are bound to be people who read the review and rating I've given Morrowind and say to themselves, Ah-ha, yet another toadying hack salivating before the boots of his master. So I should make clear that although I've been reviewing a variety of computer software and hardware since 1986, I've never betrayed my opinions on a product by printing something different at the behest of an editor or a software company. In fact, I once persisted in giving a thumbs-down to a game despite the general opinion that it was pretty good. I gave my reasons, stuck with them and can now look into a mirror every morning without seeing the rear-end of a horse staring back.

I mention this only to provide some perspective; when I give a game a 9.4, it's because I believe that game deserves an "A" on its report card. Morrowind isn't perfect and its system requirements are huge; but its accomplishments outweigh any reservations, in my opinion. It isn't for everybody, but then what game is? This one shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I've played in a very long time. And I'll stand by those words.
<a href="https://www.ign.com/articles/2002/06/17/elder-scrolls-iii-morrowind-review">Reviewed by Jason Bates</a><br>June 17, 2002<br>Finally, I'll admit Morrowind isn't for everyone. It's a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind's open-endedness unfamiliar, bewildering, even perplexing. They'll sit there, waiting for someone to come along and tell them what to do. But others will find it liberating. Freedom is intoxicating. If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.
<a href="https://www.ign.com/articles/2002/12/09/elder-scrolls-iii-tribunal-review">Reviewed by IGN Staff</a><br>December 9, 2002<br>People who couldn't get enough of Morrowind hardly need this review to prompt them to try the expansion. If you've been jonesing for more Morrowind, then you don't need me to tell you to try Tribunal. But for those of you who were a bit turned off by Morrowind, Tribunal might be just the thing. It won't make the vast options of the basic game any more accessible but it offers a similar experience in a smaller format. Morrowind may have had enough content to make an expansion pretty redundant, but the tighter focus of the expansion helps create an intensity that wasn't as well sustained in the base game.

Although the few cameos of people you heard about but never met are neat, it's the big revelations that really sell the title. Some of the legends of Morrowind finally make their entrance here in aspects both splendid and terrifying. The dead house of your heritage is beat once again here but with just the right amount of mystery to make it seem barely obnoxious.
<a href="https://www.ign.com/articles/2003/06/17/elder-scrolls-iii-bloodmoon">Reviewed by IGN Staff</a><br>June 16, 2003<br>Bethesda's offered up a really nice treat to Morrowind fans. Though I liked Tribunal alright, it seemed to change the overall approach of the main game a bit too much for my liking. Bloodmoon makes its own changes to the game, of course, but rather than changing the overall thrust of the game, it merely adds a brand new area (complete with plenty of story elements) in which you partake in the kinds of things that made Morrowind so fun to begin with. I finished the main story of Bloodmoon in a few days but there's much more to be discovered lurking about in the corners of the expansion.
As you can tell in the statement, Firor doesn't specifically mention PS4 but he did mention that support for the platforms ESO is on would continue and considering ESO is on PS4, it's safe to say support will continue for the title there. What this means going forward into a new generation of consoles is up in the air though.

ZOS did announce last month, before the acquisition, that it was planning a free upgrade for Xbox Series X and PlayStation 5 so hopefully PlayStation players will be able to continue their ESO journeys on their new next-gen console. ESO will likely be playable as a PS4 game on the PlayStation 5 considering 99% of PS4 titles will be playable on PS5 as well, despite the planned free upgrade.

If you're looking to preorder an Xbox Series X or Xbox Series S in light of the Microsoft acquisition news, check out our guide for where and when to preorder these consoles and then read how it will likely be years from now when we hear about The Elder Scrolls 6 again.
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Wesley LeBlanc is a freelance news writer and guide maker. You can follow him on Twitter @LeBlancWes.

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